/***************************************************************************
 *   Copyright (C) 2007 by Sergejs Melderis                                *
 *   sergey.melderis@gmail.com                                             *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 **************************************************************************/
#include "audiopronunciationloader.h"

#include <QThreadPool>


AudioPronunciationLoader::AudioPronunciationLoader(QObject *parent)
    :QObject(parent)
{
}


AudioPronunciationLoader::~AudioPronunciationLoader()
{
}


void AudioPronunciationLoader::loadAudio(const QString &word)
{
    m_currentWord = word;
    doGetAudio(word);
}


void AudioPronunciationLoader::soundFound(const QString &word, const Phonon::MediaSource &source)
{
    if (word == m_currentWord)
        emit soundLoaded(source);
}

QString AudioPronunciationLoader::currentWord() const
{
    return m_currentWord;
}




